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Open a new image 500 x 500 or about whatever size you want her to be.
Make sure you it is 16 million in color and a transparent background.
Set your background (fill) color to a flash color, I used RGB 255/204/153
and the foreground (stroke) color to black. Choose the shapes tool,
set the line width to 1, check antialias and vector. Draw out the shape
on your canvas towards the top. This will be her head. Then leave everything
the same with the shapes tool and set you background (fill) color to
black so that both the foreground and background are both black. Draw
out an oval shape at the top of her head, this is going to be part of
her hair. (Fig.1) Then draw two more at the sides of her head for the
other parts of her hair. (Fig.2) Now in your layers palette it is best
to start naming the layers and objects now so that we don't get confused
when they start piling up. <g> Click on the hair objects you made,
the side ones only in the layers palette and drag them below the face
shape you made with the face color (Fig.3) and right click, choose rename
and name them accordingly. (Fig.4)
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Now let's work on her hair a little. Click your vector selection tool
and then click the top hair object on your image, right click and choose
the node edit option from the menu. Click the center node (red) then
drag it down just a little, then grab the two side handles (green) and
pull them up and out like you see here. (Fig.5) Then hold down your
control key and add a line of nodes side by side by clicking between
the two original nodes (red) that are already at the bottom portion
of the hair.(Fig.6) Then click every other one of the new nodes (pink)
you added and pull then up to form a zigzag type hairline like mine.
(Fig.7) When you are done right click and choose the quit node editing
option from the menu and the color should come back and you can see
your hair.
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Now repeat the same steps for the other side of the top hair portion.
When done. right click and choose to quit node editing.(Fig.8) Now they
look a little sharp so what we can go back and do now is to change them
around a little to give more of a curved, wavy look. Click the any of
your nodes where you want a more curved hair look and you will see the
two additional handles come out one looks like alittle circle and the
other end is an arrow. You can grab these and make adjustments to the
node giving it a more curved look. This is really hard to show you,
I made the screen shot a little large so that maybe you can see mine
a little better to where I added the nodes and also see the ends to
grab and adjust, you may have to just play with them a little to get
the look you are wanting. If you have troubles and don't get the circle
and arrow then right click and change your edit mode to asymmetrical
and work from there. (Fig.9) It doesn't have to be perfect cuz chances
are you will adjust it when we are completely done anyway to "fit"
better with the body. Now choose the Vector selection tool and select
the left side of the hair. (Fig.10) There are two center nodes, run
mouse over the second middle on on the far right (red in screenshot)
until it changes into little arrows and then click and turn the hair
about so that only part sticks out. (Fig.11)
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Now let's add some of her body and start whipping her in to shape. Add
a new VECTOR layer, not raster and name it body area or something of
the sorts. Set your foreground (stroke) color to black and your background
color to the color you want her dress to be, mine is a blue (RGB 0/153/255).
Now there may be an easier way for you to do this but if you want to
do it the way I did I simply choose the shapes tool and set the line
width to 1, create as vector checked, antialias checked and selected
the rounded rectangle again and drew out the shape on the canvas. (Fig.12)
Now choose the Vector selection tool again and click the object (dress)
that you just made to make sure it is the active object, right click
and then choose the node edit option from the menu. Click any node to
move and position to make a narrow area towards her neck area and more
wider towards the bottom to resemble the bottom of a dress. (Fig.13)
Next, leave the colors the same but this time choose the CLUB1 preset
shape, yes the club. ROFL This will be her sleeve. Set the line width
to 1, and leave the antialias checked and the create as vector too.
Make sure you are still working on the body layer and draw out your
shape. Repeat again for the other side of her.(Fig.14) Then in your
layers palette, right click the new club layers and choose the rename
option and name them accordingly with the sleeve like mine.(Fig.15)
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Now like we did before when we turned the left piece of the hair, choose
the vector selection tool and select on of the sleeves, run your mouse
over the second middle node til you see the arrows and turn the sleeves
to better fit into the arms. Repeat for the other side.(Fig.16) Position
the sleeves as best you can up towards the top of the body where you
would want them to be on her when you are done, or at least as close
as you can for right now. At this point if you don't like the shape
of the club, you may want to node edit it a little to make the shape
more to your liking, but it should be pretty close to a sleeve look
without a lot of editing and that is why I chose it for the sleeves.
(Fig.17) Then in your layers palette, click each of the sleeve layers
and drag them below the dress layer so that they appear to be part of
the dress.(Fig.18)
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Choose your shapes tool again and leaving all the settings the same
except for the shape, change it to ellipse. Leave the foreground and
background colors to the black the blue, the color of her dress, draw
out a small ellipse on the bottom part of the dress, this is just the
rounded bottom of her dress, I found it worked better than all the node
editing on the rectangle.(Fig.19) Right click the object and choose
the node edit and then add two nodes, one on the right and one on the
left, add them at the edge of the dress, the nodes I added are shown
in red, the green ones are the original nodes that were there from the
shape.(Fig.20) Then click once on the center existing node, then hit
the delete key on your keyboard, this will remove the line, the black
outline between the two nodes we just added. (Fig.21) Clear as mud fer
ya? Right click and choose the quite node edit option and you will see
what I am talking about. (Fig.22)
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OK let's add some arms and stuff so she doesn't look so silly. LOL Add
another new vector, NOT RASTER layer and then set the foreground (stroke)
color to black and the background (fill) color to the flesh tone again,
(hint: right click and choose from your most recent colors) In your
layers palette then, click the newest layer you just added and drag
it below the dress layer( Fig.23) , choose your shapes tool and set
it to ellipse, antialias checked, create as vector checked. Draw out
one shape for the arm on one side then repeat for the other side.(Fig.24)
Choose the shapes tool again and set it to rounded rectangle this time
and leave all other settings the same and draw two shapes at the bottom
for the legs. (Fig.25) Again, as with the other layers, right click
the new shapes and name them accordingly in your layers palette so not
to cause confusion later. (Fig.26) If you haven't saved your image as
a PSP File by this point yet then do it NOW too so you don't lose all
your work in the event of a dreaded crash or something.
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At this point I added the shoes and socks also on the limbs layer with
the arms and legs. I used the rounded rectangles for the shoes and socks
making different colors. White and black alternating. (Fig.27) Now let's
go back up to the head and shape the face a little better and give the
poor girl an ear so she can hear.LOL Choose the vector selection tool
and click the head object, right click then and choose the node edit
option from the menu and node edit the left side of the head to make
a small curve like a cheek in her head, then on the right side add a
couple nodes and form the ear section of her head. Then at this point
we need to adjust the hair again to make it conform better to her head.
I turned the right oval shape portion of her hair a little and node
edited it and the top front portion a little as you can see here. (Fig.28)
Next choose your line tool and set the line width to 1, and foreground
color to black and your background color to null, nothing. Draw several
point to point lines, and a bezier line on the dress.(Fig.29) Then working
on the HEAD layer, using the line tool draw a couple lines for the eyes,
one for the mouth. (Fig.30)
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At this point I decided to add a neck since I had forgotten one when
doing the head and stuff. Working on the head layer, below the head
object layer I chose the shapes tool, set the foreground to black and
the background to the flesh tone, right click and choose it from the
recent colors list is the easiest, then selected the rounded rectangle
shape and set the line width to 1, create as vector and antialias checked.
I drew a new shape BEHIND the head and dress. (Fig.31) You should now
have your three vector layers, head, body and limbs (Fig.32) each with
objects layers under them. Click the (+) sign to expand each layer.
You can see here how mine are layers to achieve the effects that I did,
The layers palette was so large though that I had to break it down in
to individual shots for each vector layer, you can see the head layers
contents (Fig.33), the body layers content (Fig.34) and the limbs layers
content (Fig.35) and then your layer 1 the original background. You
can flood fill the layer one with the color of your choice for a background
and tweak whatever you need to now to get things proportioned right
and all.
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I did a little more node editing, adding
some lines, removing some on her sleeves and puffing them out a little.
Play around and have fun with her cuz believe it or not that is about
it for Lucy !! Congrads ! You now have a friend for your
Charlie Brown. Here is one of my finished versions of Lucy below.
Send me yours I would LOVE to put them in the
Gallery with the rest of them. All the Charlie's are getting lonely
over there and need some Lucy's to keep them company! LOL
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| For some
more great toons, premade into shapes and tubes for your fun and convinience
visit Ron, over at Rons' Toons !
His stuff is just the BEST ! He has been my inspiration, along with a
little (large) nudge (shove) from Nancy at Jasc! Thank YOU both very much
!! I didn't think I would like them but as it turns out I am loving them!
Can ya tell? LOL Now if I could just get as good as Ron ! :OP |
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