WOW!! This tutorial
sure got a lot of response! It really wasn't ready completely, it was thrown
together, the ending anyway, for my list so we could "kill some time",
so I apologize if you have troubles. One place you may find trouble is that
you need to RIGHT CLICK and choose the node type and then ASYMMETRIC when
making the adjustments and curves. I will get this part added in throughout
the tutorial as time permits but if the lines don't go the way you want them
to then follow the steps I mentioned above. Thanks for all of your support
!!! I really do appreciate it !!
|


Start by opening a new image 600 x 600 with a transparent bg and 16 million
in colors. Choose the shapes tool and set your foreground color to a black
and your background color to red. Choose the ellipse shape with a line
width of one and retain style UNCHECKED. Create as vector CHECKED. Also
make sure that antialias is checked. Draw out the ellipse on your canvas.
Draw towards the top leaving plenty of space at the bottom, this particular
part is the hat.
|
| |
|


Now choose the vector selection tool and in the control palette, choose
the node edit option. Your image should then be in node editing mode.
(Fig.2) We are wanting to make this appear to be more
hat shaped. Click the center node (red Fig.3) and drag it
upwards a little to flatten, then grab the two side ones (green
Fig.3) and drag them even with the center to give a flatten bottom
like you see with mine here. Once you are happy with the shape of it then
right click and choose the quite node editing option. Your colors and
the new edited shape should then appear. **Reminder:
Right click to choose the asymmetrical option
|
| |
|


Now choose the node editing option again and we need to move the top part
of the hat down, and in a little to look more like the shape of a baseball
cap. Click the center top node (red) until you see the handles, one will
look like an arrow the other is just the end of the line with a circle
on the end of it. (Fig.5) Grab the handles and pull it up
and out so that the center starts to turn in some to look like the top
of a hat. (Fig.5) When you are satisfied with the shape,
right click and choose the quit node editing option from the menu and
the color should return to your object. (Fig. 6) **Reminder:
Right click to choose the asymmetrical option
|
| |
|


Ok now for the rim of the hat. Choose the shapes tool again and the ellipse.
Set both foreground and background colors to black. Draw out the shape
to the right of the hat to resemble a rim. Go to your layers palette and
click and hold down the object rim and drag it below the actual hat so
that it appears to be a rim of the hat. (Fig.7). You should
then see your two shapes together and it is starting to almost look like
a hat. (Fig.8) At this point I renamed my layers so that
they will be easily identifiable later down the road when we have a lot
of layers. Right click your layers and rename to match mine so that you
can stay in sync with me through out the tutorial. (Fig.7)
|
|


Choose your line tool and set your foreground color to black and your
background color to null. Click the options palette and set the settings
to a line width of 1, antialias checked, create as vector checked, retain
style not checked. Choose the bezier option from the lines. We are going
to make some simple lines on the hat so it looks more like a baseball
cap. Click your starting point on the hat, mine is marked with a blue
dot here and then drag the line to your ending point (also blue here).
Then click once towards the upper portion of the line to make the bezier
curve, drag it off to the side so that the line curves. Right click to
end the bezier curve. Repeat the same thing for the other side until you
have the two lines running through the baseball cap as you see in mine
here. (Fig.9) Then choose the shapes tool and ellipse. Keeping
both the background and foreground color both to black, draw a small shape
at the top of the hat where the lines meet. (Fig.10) Don't
worry if things aren't perfect. As long as they are vector objects we
can always still tweak them later.
|
| |
|


Now for hims face. Choose the shapes tool, set the foreground color to
black and the background color to RGB 255/204/153 to be the "flesh
tone" of his face. Choose the ellipse from the shapes and set the
line width to 1, antialias checked, create as vector checked, retain style
NOT checked. Add a new VECTOR layer by choosing layers, new vector. Hold
down your shift key as you draw out the shape of the head, this conforms
the ellipse to be a circle instead of the oval shape, try to proportion
it somewhat with the head, it doesn't have to be exact since we can still
tweak it later but get as close as you can to save less editing for later.
Once you have drawn the face shape click in the layers palette and name
this layer HEAD. Click and hold it down and drag it behind the hat so
that the hat appears to be on the head.
|
| |
|


Working on the head layer, choose the vector selection tool and click
the node edit option on the control palette. We are going to add some
ears, the easiest way for me was to add two nodes on either side (green)
of the original node (red) in the middle of the head. (Fig.12)
Once you have added them, click the original center node and pull it out
slightly from the rest of the face. Then click the two nodes we added
to each side and adjust them to the right curve to get the "ear look"
lol. (Fig.13) If you need help with what the specifics in
vectors do please visit the shapes tutorial
here on site for help. Once happy with the shape, right click and choose
the quite node editing option from the menu and your head should now have
some ears.(Fig.14) **Reminder:
Right click to choose the asymmetrical option
|
|


Hey it's getting there ! Slow but sure. lol Choose the line tool and set
the foreground to black and the background to null if it isn't already.
Choose the bezier line again and line width of 1, create as vector checked,
anitialias checked and retain style UNchecked. Draw the bezier line like
you did before, this will be his nose so make it in the center of his
face, and on the head layer. Once you have drawn the line then right click
anywhere and choose node edit options, grab the end handles and curve
the nose a little more so it isn't so sharp looking. (Fig.15)
Then right click and choose the quit node edit option and the line (his
nose) should appear on the head now. (Fig.16) **Reminder:
Right click to choose the asymmetrical option
|
| |
|


The great thing about Charlie is that he face is so simple, just choose
the shapes tool and set your colors to black, then select the ellipse
shape and make him some eyes, remember to get the circular shape you need
to hold down the shift key at the same time you are drawing. Then add
another line for the mouth etc.
|
| |
|


Set the foreground color to black and the background color to the fleshtone
back at the beginning of the tutorial. (Right click your background color
swatch and it should be there, in recent colors options) Choose the shapes
tool and set it to rounded rectangle. Set the line width to 1 if it isn't
already and create as vector checked, antialias checked. Add another new
vector layer and draw out a small shape for the neck. In your layers palette,
drag the new layer BELOW the rest of the layers and name it body.
(Fig.18)
|
| |
|
Now
the clothes that make the man ! ROFL These were not easy so I am not going
to lie to you. <EG> LOL I haven't been working with vectors long
so bare with me through this and if you find a better way , then by all
means DO IT ! lol. I set my foreground color to black and my background
color to a pukey yellow like he always wears. LOL Choose the shape tool
and I selected Triangle, then did some node editing for the shape. First
I added two nodes (green) to the triangle.
(Fig.19) Then I took each of those nodes (green) up just a little
higher than the original middle (red) node.
(Fig.20) Then you can click on the nodes at the shoulders
(red) and use the handles
(yellow) to make the shoulders more curved. (Fig.21) **Reminder:
Right click to choose the asymmetrical option
|
|
|
| |
|
Are
you still with me or have I totally lost you? LOL I tend to do that once
in awhile ! LOL This page is getting pretty long so I am going to start
a new page so that it doesn't take forever and a day to load, just only
a day instead ! LOL So if you haven't gotten completely frustrated and
are ready to trash the tutorial I will see you on the
next page.
|
|
|
|
|