Creating and Exporting Shapes with PSP 7

Part 1

Step 1

Open a new image
First, let's open a new image. Chose file from menu and new image. (Fig .1) The dialog box will appear. Match my settings here and your new image should be open in front of you. (Fig.2 )

Click in the little box in the bottom of the color palette and put a check in the box. Then set your foreground color to black and your background color to white.

 

divide

HOT TIP

Leaving the lock box unchecked allows each tool to have its own colors and can be confusing for new users and old ! LOL However it does has its advantages, you can read more about using this feature at the Toybox.

Divider

Step 2

Choose your shapes toolGrab your Preset Shapes tool, set it to rounded rectangle and match my settings. (Fig. 3) Draw out your shape on the canvas leaving some room all around the shape since we are going to add a few more to it. It may be difficult to see the shape real well because of the little squares on the ends of your shape. This is normal. (Fig 3A) They are "handles" so to speak that allow you to manipulate the size and dimensions of your shape. This will not be covered here, but at the end of this tutorial I will add a couple of links to tutorials that use the node editing feature.

 

 

Divider

Step 3

Change shape to circle


Now, for the ends we need to make some circles, however there is no circle in your preset shapes so you need to select the ellipse, leave the foreground and background colors the same, also make sure that antialias and create as vector are checked. Hold down the shift key, start on an end of the rectangle and draw out a circle on your canvas but not as wide as the entire rectangle, only about a quarter of the size, as you see in my screen shot here. Holding down the shift key while drawing an ellipse constrains the object to make it a circle instead of the ellipse (oval). Then choose edit, copy. (You will see no change.) Then choose edit and paste as new vector selection, position it just below the first one you made. (Fig.4)

 

 

 

 

Divider

Step 4

Edit, RepeatThen choose edit and repeat, place that one on the other end even with the first circle you made. Repeat this step until you have a total of 4 (four) circles that resemble mine on the right. If you don't see your shapes listed click the (+) sign beside layer 1 to expand your layers palette to see the shapes contained within the layer. (Fig 5)

 

 

Divider

HOT TIP

If you are not happy with the placement of your shapes choose the node editing tool and move them in to a position that you like.


Divider

step 5

Fig 6-7Now left click on the rounded rectangle object in layer 2 to make it the active object, then right click it again and choose rename. Rename the shape to center bone. Then right click the first ellipse layer and choose rename again and rename it to top right end. Now repeat the renaming of layer steps until you have renamed every shape/layer appropriately to match mine that you see here. Left side is what your layers palette looks like before all of the renaming (Fig 6) and the second shows after you have named them each. (Fig 7)

 

 

 

 

Divider

Step 6

Next we are going to group some of the objects to make it a little easier to edit the properties of the shape. Hold down your shift key and click the bottom left end layer, then while still holding down the shift key click the bottom right end layer, repeat with this with the two "top end" layers as well. Remember to hold down your shift key while clicking them, as they are selected they should appear in bold type. Once they are selected right click and choose the group option from the menu. (Fig.8)

 

 

 

Divider

 

On to Part 2

 

Copyright © 1999-2001
All rights reserved
All misspellings are my own.
All photographs and graphics on this page and any of the same domain
linking pages are property of PSP Toybox and are protected under US
and International copyright laws and may NOT be copied, stored or offered for
 sale without written permission from the owner unless so stated otherwise.